In Need for Speed: Undercover, you play as an undercover cop (hence the name) trying to infiltrate some street racing and grand theft auto gangs.Ĭompared to previous games, most features have remained intact. Need for Speed: Undercover follows similiar gameplay mechanics to the Need for Speed: Underground games, Need for Speed: Most Wanted and Need for Speed: Carbon - it's a free-form (more or less) arcade racing meets role-playing game that sees you competing in illegal street races. The problem is most of the cut-scenes don't really make any sense or they don't add much to the story (One of the characters called Carmen who pleads for help all the time, is such an example). There is a plot in there but it's broken up into tiny fragments based on when you gain certain levels (yes, you get levels just like a Role-Playing Game in this) or when certain events are triggered. Need for Speed: Undercover - Racing Gameplay Video I've read in other reviews that the game has framerate issues on the console and it seems they may translate to the PC too! The graphics are what you'd expect for a 2008 game although sadly there are a lot of framerate spikes on my system - sometimes it lasts for several seconds where the game just freezes on one frame. I ended up liking most of the tracks even the ones that aren't usually my musical preference as they fitted the game, sort of. You've got a mixture of Punk Rock, Hard Rock, Dance, Hip-Hop and Pop. The music in the Need for Speed games are usually a hit-or-miss affair due to its eclectic nature. Also the voice acting is borderline too, but then again, that was the case in previous Need for Speeds. The sound effects for the game are okay but they sound quite generic and even tinny at times. Read on to find out whether it was worth it. I decided to give it a chance now since it was more affordable. Being a fan of Need for Speed: Underground 2 and Need for Speed: Carbon, I actually wanted to get this when it came out but poor reviews made me refrain (as it was more expensive when it initially came out). This means, like when I review cheap, indie games, I'll give some consolation to the score because of its cut-throat price. The reason I've prefixed the title of this review with "" is that I'm considering this game a budget game now as it was released about a year ago (in late 2008) and it's now cheaply priced, at least on Steam ($10 USD).
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